Saturday, November 12, 2011

Ravensburger Snails Pace Race - Children's Game

List Price: $ 20.99 Price: $ 14.19

Product Description Little ones will learn their colors while playing a fun game. Choose a color snail that you think will come in first and one that will come in last. Roll the wooden die and move the snails that match the colors rolled on the dice. If two of the same colors are rolled, then your snail would move two spaces. Onceall of the snails have reached their color circle at the end of the board, the game is over. Just remember to keep track of which snails were first and which finished last. The players who chose the right snails win.So many children's games require an adult to help out or set things up. Not this one. The Snail's Pace Race is a simple game that proceeds at a child's pace. Everything is based on colors, including the dice, without a printed word in sight. Players roll the dice to see which two of the colorful wooden snails they'll move forward one space on the board. No matter how many children play, all six snails enter the race. The goal is to guess which snail will be the first--or the last--to cross the finish line. --Lynne Sampson Feature
  • Players line up the colorful smooth wooden snails on their starting arrows and then predict which will come in first and last
  • Improves color recognition, number conceptualizing, task completion, turn taking, and social skills playing
  • Taking turns
  • For 2 to 6 players
  • For ages 4 to 8

List Price: $ 14.99 Price: $ 8.88

Product Description Randomly place the 48 picture cards face down around the game board. The youngest player begins by picking up any one of picture cards, being sure not to show it to any of the other players. This picture card shows an exact picture of an object on the game board. The other players try to guess the object by asking "yes" or "no" questions. After each question, the single playing piece is moved along the path in the mystery garden. The player who correctly guesses the object shown on the picture card keeps that card and draws another one from around the game board. Then the questions begin again. If no one has guessed the object by the time the playing piece reaches the castle, the player answering the questions keeps the picture card and draws another one and the questioning starts over. The player with the most picture cards at the end of the game wins. In addition to providing hours of entertainment, this fun game teaches recognition, association and deductive reasoning. Feature
  • I see something you don't see!
  • Welcome to the Mystery Garden.
  • It is filled with lots of characters, animals, toys, and more.
  • You will discover the secret mystery tile by asking questions and remembering clues!
  • Promotes communication & association skills.
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